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badkittygames.net • View topic - 0.36.4 bugs megadump

0.36.4 bugs megadump

Only post here if you are reporting a bug in a Bad Kitty Games.... game.

0.36.4 bugs megadump

Postby Cazador » Mon Oct 15, 2018 6:05 pm



-The first description of Magnum Opus is too big for the screen and stops halfway at "Prima Mate-" (in the quest menu screen so it's not really a notification)

-The first two quest updates of Magnum Opus after getting into the alchemy building aren't centered. ("Add your name..." and the very next one)

-To complete Larelle's quest, the last objective is to go back to the chief to get additional reward, but there's no "quest completed" notification when talking to him

-Elf Improvement isn't in quest list

All the following quest notifications aren't centered and don't have a black background:
-Mushroom samba completed
-Hour of the beasts completed
-Blow job completed
-Bewitchy women completed
-A debt to pay completed
-Another word for catnip completed (at least when using the catnip)
-Golem to be awesome completed
-A Manxome Foe completed
-Rescue me completed
-Dude where's my sword? completed
-Magnum Opus completed
-Are you afraid of the dark completed
-My Little Chimera completed
-Finishing Unfinished Business completed
-Also Sprach Nerys completed
-Beyond Good and Devil completed
-Honey Trapper after porking Doralice (no matter the porking method)
-Notification when taking the content of Dad's chest during Family Matters
-Notification when talking to the Southport nun during All's Were that ends Were
-Basically all of Are you afraid of the dark: "Locate Meiriona", "Locate where the rogue slavers took their captives" (both in the village and just before the boss), "Find some way to get past the poison gases", "Explore the cave and rescue the captured elves"...
-Virgin Gynocide, quest notification after freeing the girl ("Continue looking for the other girls" or something)
-A New Girl Like Clockwork: "Explore your new diggings"
-Bewitchy Women when talking to the water nymph for the first time
-Phantom Breaker Battleground: "Go find Bella Monte manor" (after talking to the old lady guildmaster if I'm correct)
-Beyond Good and Devil: "Find Theriana and save the prince", "go to Therese's cell for quick sex", "meet with Theriana and prince Tetrian"...
-Send Newts: "return to village with scrolls", "rescue kidnapped newts" and the one after freeing them
-Dude Where's My Sword: "go fetch Gargan" (Raina's house), "find out where hero went next" (Bitch's Sixth Tit)
-Rescue Me: Westcastle, just after buying the tickets, "go enjoy your concert"




-No musing in the caves during Are you afraid of the dark

-During Nerys' quest, no music in the sewer before killing the first two orks

-After Therese's quest, the music doesn't change during the ceremony with the king nor during the sex scene

-No music change when porking Meline in mom's office during her love quest

-No music change during the threesome with Larelle and Count Corgan

-No music change during the threesome with Orange and Apple




-Blow Job is labelled as a level 1 quest, which it clearly isn't.

-After each fight during Blow Job, we get the victory message twice.

-During Nerys' quest, some orks have dogs with them. During some of the fights, there are actually two dogs enemies, who are on top of each other. Please get rid of the superfluous dogs or replace them in such a way that we actually see the two dogs as separate enemies.

-When using Improved Unity Force on Nerys, she gets Life Kiss, which is referenced as being Doll's unity force in the description

-During Golem to be Awesome, asking for a porn tablet from the green star leads to the hero being unable to move. (Asking from the purple star works fine.)

-During Phantom Breaker Battleground, the first ghost disappears before saying "You may pass".

-During Finishing Unfinished Business, the hero is running like a retard towards the door during the two cutscenes outside of the bandit's hideout.

-After killing the boss of Finishing Unfinished Business, the hero is visible at the top of the screen despite not being supposed to be here.

-Btw, the boss room during Finishing Unfinished Business is referenced as "riverside" onscreen

-During the Lumberhill zombie invasion, at the end there are four zombies dancing. The one on top right isn't synchronized with the others.

-During the Lumberhill quest, monsters in Larelle's forest can't start fights. (Also true for enemies in the volcano during vacation.)

-During Are you afraid of the dark, just before the boss fight some spiderlings and a dark elf go over some chasm in the ground. The bottom spiderling ends up on top of the chasm, where he should fall to his death.

-During Family Matters, there's a room with a green star of David on the ground on which we're supposed to pour water. Its direction isn't fixed, so it changes appearance when "talking" to it.

-During Therese's love quest, there is a way which is blocked by flames. They aren't fixed, so when talking to the ones on the right they change appearance.

-During Yama's love quest, just before the last round, talking to the evil girl from the right leads to Yama being incorrectly placed during the cutscene.




-Southport's bank have an incorrect shadow

-Lumberhill's church have an incorrect shadow

-At Elvo's house in Southport, there's an appletini on a table, which doesn't shine with seeker stone

-The guy from Southport's real estate shop doesn't stay behind his desk; he moves around

-It's raining inside in the bandit's hideout during Finishing unfinished business (only when raining, ofc)

-During Elf Half Empty, the prof's cell's door isn't fixed, so it changes appeareance when touching it

-During Elf Half Empty, the death ray plan doesn't shine

-During There's no party like a search party, there's a small bag on top right of the kellosian war camp, which doesn't shine

-In the Eastfort slums, there's a broken wooden door, which isn't fixed so appearance changes when talking to it

-During the Eastfort attack, we can get in the door of the officer's barrack, and the head of the character gets between the building and the bars.

-In the Westcastle manor, after taking the clock secret passage, the hero is turned north instead of south.

-During Stuck In The Middle With You, when getting in the elves' tent, the hero faces south instead of north.




-We can actually use the Southport horse to leave Southport during Hall Monitor from Hell, while we can't leave on foot. (Probably also true for Scholastic Excellence.)

-Meline's direction is fixed during vacation (island beach).

-Clem doesn't have her new face when saying "No." after the initial threesome sex scene.

-Clem doesn't have her new face on vacation (and on the boat) either.

-The text for the rugs tutorial in Southport have a transparent background. It's barely readable.

-There was a random encounter with thieves. I threatened them, they weren't impressed, so I killed them, but they didn't disappear from the map.

-When finishing A forge too far, at the bank, Doll doesn't move in the right direction when getting back to the hero.

-If we do Alina's love quest before Dude where's my sword, and we go (as Randi) to the house topmost rightmost in the Northmarket slums, we still get the hero saying "Let me in, jackass."

-Therese is present at Banneret ceremony if her affection is high enough, even if she's still jailed. (Probably the same thing with Larelle.)

-When giving some stuff (probably shiny bits) to Randi, she's got this dialogue: "Uh, I meant my jewelry box." (or something along those lines) She doesn't wear her collar in the picture.

-After the dinner with Alina's parents, the new day starts with the hero facing his bed instead of the opposite direction.

-It's not really a bug, but please put that green-haired dude in the Wench's Gash Pub somewhere else. He always gets in the way to the dwarf, it's such a pain.
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